# A game for the room you are already in

This is truth or dare for adults, played with friends who are in the room with you. It is a game for a group that already knows each other. It does not find people for you, and with nobody beside you there is nothing here to start.

## What you need before you start

Two or more adults in the same room, and one of you signed in. That is all. It is not an online game and there is nobody to be matched with: the people playing are the people you can see. The app counts how many of you there are and then offers only the games that work for that number, so nobody picks something and finds out halfway through that it needed four players.

## How a round goes

It goes the way you already expect. It is somebody's turn, they take truth or they take dare, and they get a card. The card is written for the role they are playing tonight, they do it or say it, and the turn passes. There is no scoring and nobody is knocked out. The game ends when the group decides it has ended, which is usually the right moment anyway.

## A card is written for a role, not for a person

You get the cards that fit the role you are playing tonight. If you are leading, you get cards for leading. If you are following, you get cards for following. Nobody is handed a card meant for somebody else, so the game does not stop dead while everybody works out who the card was for. Roles are for the evening and not for life: play again next week as the other one.

## Everything is acted out

Every card is acted. A dare asks you to say something, act something out or choose something. No card asks you to really do anything to another person, and no card asks anybody to undress, drink or be touched. That is what makes it possible to read any card out loud to somebody who has just joined: nothing in the deck can ambush a person who did not know what they agreed to.

## Only the games your group can actually play

Two people is the smallest group, and with one person there is no game at all. Between those, the app only offers what your number supports, so a game written for four never comes up when there are three of you. If somebody leaves partway through, the games on offer change with the count rather than the evening falling apart.

## The room stays open between games

You invite people once and the room stays open, with voices in it, between one game and the next. You do not have to gather everybody again to play a second time. Ending a game does not throw anybody out of the room, so the gap between games is just people talking, which is most of what an evening like this actually is.

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https://kinkeu.com/ko/game/
